Reactive planning

Results: 56



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1

Microsoft Word - Coordinating Reactive Planning.doc

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Source URL: fileadmin.cs.lth.se

Language: English - Date: 2003-09-22 18:00:46
    2Transport / Land transport / Road traffic management / Road transport / Wireless networking / Transportation planning / Electronic toll collection / Traffic congestion / Traffic flow / Intelligent transportation system / Vehicular communication systems / Vehicular ad hoc network

    Scalable Reactive Vehicle-to-Vehicle Congestion Avoidance Mechanism Mevlut Turker Garip, Mehmet Emre Gursoy, Peter Reiher, Mario Gerla Department of Computer Science, University of California Los Angeles, California, USA

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    Source URL: lasr.cs.ucla.edu

    Language: English - Date: 2015-06-09 13:33:21
    3Artificial intelligence / Software architecture / Software engineering / Cognitive architecture / Automated planning and scheduling / Cognitive science / Subsumption architecture / Models of computation / Behavior tree / Finite-state machine / Intelligent agent / Agent architecture

    Representational Complexity of Reactive Agents Frederick W. P. Heckel, Member, IEEE, G. Michael Youngblood, Member, IEEE, and Nikhil S. Ketkar Abstract— Reactive agents are an important part of video games and numerous

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    Source URL: game.itu.dk

    Language: English
    4Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture

    Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    5

    A Decomposed Symbolic Approach to Reactive Planning Seung H. Chung, Brian C. Williams June 2003

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    Source URL: ssl.mit.edu

    Language: English - Date: 2012-08-09 16:58:42
      6Theoretical computer science / Physics / Kinematics / Robotics / Obstacle avoidance / Mobile robot / Vector Field Histogram / Collision avoidance / Robot / Robot control / Robot kinematics / Motion planning

      SUBMITTED AS A REGULAR PAPER TO THE IEEE TRANSACTIONS ON ROBOTICS 1 Extending Reactive Collision Avoidance Methods to Consider any Vehicle Shape and the Kinematics

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      Source URL: webdiis.unizar.es

      Language: English - Date: 2008-01-12 13:21:04
      7Motion planning / Theoretical computer science / Tmax / Rapidly-exploring random tree / Robot / Kinematics / Reactive planning / Planner / Library / Robotics / Artificial intelligence / Automated planning and scheduling

      Kinodynamic Randomized Rearrangement Planning via Dynamic Transitions Between Statically Stable States Joshua A. Haustein∗ , Jennifer King† , Siddhartha S. Srinivasa† , Tamim Asfour∗ ∗ Karlsruhe Institute of Te

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      Source URL: www.ri.cmu.edu

      Language: English - Date: 2015-05-11 12:59:51
      8Reactive planning / Robot / Motion planning / Humanoid robot / Model checking / Linear temporal logic / Planning / STRIPS / NuSMV / Automated planning and scheduling / Artificial intelligence / Planning Domain Definition Language

      Action Planning & General Game Playing for Robots Stefan Edelkamp, Institute for Artificial Intelligence, University of Bremen One of the oldest dreams in the research area of Artificial Intelligence is the design of aut

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      Source URL: faculty.cua.edu

      Language: English - Date: 2015-05-26 14:10:44
      9Action selection / Distributed artificial intelligence / Reactive planning / Virtual reality / Agent / Computer animation / Actor model / Artificial intelligence / Computing / Science

      WavesWorld: A Parallel, Distributed Testbed for Autonomous Animated Characters This paper discusses the software comprising WavesWorld. It traces the history of the system, from its inception in the author’s SMVS thesi

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      Source URL: xenia.media.mit.edu

      Language: English - Date: 1998-06-26 17:53:39
      10Military science fiction / Software / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Cognitive architecture / Games / Digital media / Blizzard games

      Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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      Source URL: eis.ucsc.edu

      Language: English - Date: 2010-06-18 20:55:19
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